Where is the gadgetron trespasser
The one in the middle should be pointed at the receptor in the lower-left corner, and the final laser fits smoothly into the last receptor on the left side. Step through the building you just opened and take a running leap and a glide across the chasm. Hop across the small gap and hit the large bolt in the ground. Run around in circles to drive it into the ground. Use your Swingshot to clear the large gap; you'll be faced with another bolt. Again, tighten it up. A series of floating platforms will lower themselves to your level.
Use Stretch Jumps and your Glide move to cross them. After this, another large bolt will result in Versa-Targets that can be used to clear the final stretch of canyon, then you'll safely land on solid ground. Stand on the Invinco-Lock pad and whip out your trespasser. Another simple puzzle awaits you. Line up the two lasers in the outermost ring with the upper receptors, and snap the laser in the middle into place with the receptor on the bottom. The inner ring's laser should be an easy fit with the last remaining receptor.
Enter the building you've just unlocked, but keep an eye out for the explosive crates on the way in. As you enter the room, you'll come face to face with the robot lieutenant, who will hightail it out of there, dropping an Infobot as he goes.
The door through which the robot lieutenant fled leads right back to where you left your ship. Step out and attack the Blarg loggers as you make your way through the area. Go right as soon as you step down to the forested area to confront the mobs of saw-wielding robots, then turn around and start heading back to the axe bots.
As you're walking, you should notice the glow of a Gold Bolt. Stand on the step closest to the ledge and use your Boost Jump and Glide to grab onto the edge of the platform, then pull yourself up and get the Gold Bolt. Now, head back the way you came, meandering through the forest and lashing out against the occasional worker.
Hit the large bolt to raise the bridge and cross it. Smash open the area's few crates, then find the set of jumping walls behind a large tree and use them to reach a small section. The bolt here will lower a platform, which holds a few crates and a Nanotech box. Progress through the region with Cora until you turn a crank to extend a bridge across a gap.
A tank appears and attacks. Defeat it and cross to the ledge it guarded. Head right along smaller ledges to find a hidden area with a Gold Bolt. Rather than destroying the stacked crates around the edges of the heavily guarded area, climb them to reach the higher wall and a Gold Bolt.
As Clank, proceed through the region until you activate three power cores to turn a magnet. After the magnet rotates, place a Springbot robot at the base of a ledge along the wall.
Ascend that ledge and place a Bridgebot robot across the gap, toward a grated opening along the same wall. Finally, position another Springbot robot, this time at the end of the makeshift bridge. Now drop to floor level. Return to the previous room and retrieve a bomb.
Carry the bomb to where you placed the second Springbot and use it to blast open the grate so you can collect a Gold Bolt. In the large factory chamber, refuel your jetpack. Enter the chamber and turn a crank to open another door. Fly access a lava-filled area to collect the Gold Bolt from a ledge. After you defeat Mrs. Fly down to the new opening and enter it to find a Gold Bolt. Look to the right to see a rocky island. Jump into the water and swim to it, while keeping near the rocks to avoid fish.
Once you reach the island, hop along the ledges to ascend it and find a Gold Bolt. After Felton gives you a ride on the second skiff, he asks you to create a bridge by hopping across some gaps and pressing a switch. Before you do that, jump into the water to the left and dive to find a Gold Bolt resting in an open chest under a stone arch. Your reward waits at the top of the waterfall. To reach it, head to where Felton launched his first skiff and dive into the water.
Swim along the seafloor to the left to find an opening half blocked by explosive crates. Pass through the opening and surface on the other side of the rock wall. Now ascend a series of ledges guarded by enemies. At the top you, defeat a large Telepathopus squid and a Gold Bolt will appear on a grassy bank.
Find and rotate the bolt so you can ride an elevator to an upper level. Then cross to the optional grind rail and jump on it to start a lengthy ride. You need to hit four switches on your way. The first switch is positioned shortly after the first set of trains. Hit it while grinding on the rightmost of three tracks, then quickly jump back left. The second and third switches are on a loop to the right of the main track, not long after you hit the first one. The fourth switch is located on a loop you reach by jumping to the right shortly after grinding through the extended tunnel with several sets of trains.
After you hit the fourth switch, ride along that track to reach the Gold Bolt. Partway into the stage, you spin a bolt to rotate a room. Next, head to the nearby elevator and ride it to an overhead ledge. Immediately turn around and double jump to the ledge that was behind you and to the right.
Head along it to find the Gold Bolt. After you pass under three arches, a barrier drops ahead and to the right. Head through that opening and break through three walls of crates. First thing's first, we'll want to go to the Gadgetron Vendor to resupply or buy the Groovitron or the Pixelizer!
The Groovitron is one of the strongest weapons in the game, forcing almost all enemies including bosses! The Pixelizer on the other hand is a shotgun of bits, forcing any enemy to look 8-bit. Both are great, but if you could, it is recommended that you pick up the Groovitron as soon as you possibly could, as it is incredibly useful. After that, we'll want to head down the path with the Swingshots that enter the long tunnel.
Don't fall into the water, or else you'll be eaten up by some carnivorous fish. Once inside the tunnel, you'll head down an elevator to a room filled with water. Using the Hydrodisplacer we got from planet Aridia , interact with the pump up ahead. Then, kill the flopping fish on the ground for some bolts. Head up towards the next ledge, and before filling up the next area with water using the pump, jump down and kill that one flopping fish so it doesn't kill us when we try and swim over to the tunnel.
Once you're in the tunnel, break down the vents with your Omniwrench to get past them. Then, interact with the pump up ahead right after.
Kill the flopping fish on the ground, head over to the tunnel on the right, and then break down that one ventilation gate. Go back up to the pump and return the water to how it was before. After this, swim down through the tunnel over to the other side. At the top of the steps, you'll find a bunch of crates as well as an Ameboid enemy of the middle size variant.
If you recall, we first encountered these enemies on planet Novalis. We will see them a lot on this particular planet. After killing the Ameboid and collecting all of the bolts, slide down the tunnel and into the next area. Once you land in the small room afterwards, you'll notice a bright green button on the ground. If you press it, that will turn on the water system in the area and it will begin to flood.
Meaning as soon as you press it, start running down and don't look back! The area will be filled with lots of platforms and areas where if you fall into the water, that might mean your death! Once you've made it to the end, you'll find some crates around the area, including in the next area with water break the metal crates by touching the explosive crates. Head up the elevator up ahead. Once you reach the destination, walk forward a little bit and you'll start a cutscene with a man who will eventually give you the amazing RYNO weapon!
How will he do so, you might wonder? Once you've collected all 9 of them, he will simply give the weapon to you! In fact, you'll be getting one very shortly. Before that, however, he will also give you a Trespasser , a gadget that we will need for many of our future planets. Head straight towards the orange forcefield and interact with the Trespasser panel to the left. Follow the instructions on-screen and you'll easily figure out how it works.
Inside you will find some crates, a RYNO Holocard , and a yellow cab that will send us back to our ship. Before heading back, though, press the green button on the ground.
At the end of the next path, we will open the other forcefield, and it will give us easy access between these two areas. Instead of heading in the direction of the swingshots and tunnel, this time head in the other direction leading towards the hookshot and small building.
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