Nwn2 how do i talk to companions
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All of the information in the Node Properties section D refers to this node. A series of options from which the player can choose. After the preceding red node fires, the player will see these options and can click on or press the number of the one he wishes to select. Other node information.
By right-clicking on this region choose "Columns" you can set which columns of information will be displayed. In this screenshot, you can see Actions, Conditions, and Quest information for each node. Node Properties. This section contains more details on the selected node. The text for the selected node is shown here. Just click on the text box and type to change what the NPC says red node or what player option is presented blue node.
Node Properties Tabs. These tabs let you view different properties of the conversation node. In this screenshot, the Conditions tab is shown. Condition Operators. If a node has multiple conditions, you can specify "And" or "Or" to indicate whether they must all be true or if only some of them need to be true for the node to fire.
Script Name. This text box contains the name of the condition script. Script Parameters. The remainder of the row for each condition shows what parameters are passed to the condition script. The use of parameters for scripts is a new function of the NWN2 toolset. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: evlutte evlutte 13 years ago 2 Dunno if you've figured it out yet, but you need to right click on their portrair, hold for a moment and a menu should appear which includes "talk to".
User Info: Bladenyte Bladenyte 13 years ago 3 "in the origanal i found no need to talk to my companions" holy crap, you missed out on a lot if you never bothered to talk to your companions in the OC.. How do I get into the Sloop? Main Quest. How to beat the spirit bear outside the city?
Unable to see the danger in much of anything, his fearlessness and penchant for tinkering makes him an invaluable ally. The player meets him as they travel towards the Old Owl Well , and he joins the party in order to lead them there. Grobnar can help to repair the Construct later on, and he is also involved in a side quest to look for the " Wendersnaven.
A human paladin of Tyr, Casavir is a noble, upright man with a strong sense of justice and a complicated past involving Neverwinter.
The player meets him during the events at the Old Owl Well, and he joins the party as they hunt for the leader of the united orc tribes. A sarcastic, self-serving human ranger , Bishop owes allegiance to no one.
Continually disgusted by the actions of those around him, seeing them as nothing more than slaves to a higher power and starts off only assisting the player character in tracking down Shandra Jerro due to a favor owed to Duncan. The last living remnant of the Jerro bloodline, Shandra is an ordinary, if somewhat gruff, farmer who makes her living near Highcliff.
After being attacked and kidnapped by the githyanki , and subsequently saved by the player, she reluctantly agrees to help the player discover the location of her ancestor's Haven, which might contain the key to defeating the King of Shadows. A talented moon elf wizard , Sand makes his home in the Docks District of Neverwinter. His name is a reference to how he tends to "rub" people the wrong way, like coarse sand.
He has his ties to the Sunken Flagon's owner, Duncan , and ends up joining the player during Act II to help prove the player's innocence in an atrocity.
A mysterious githzerai cleric , Zhjaeve arrives from the plane of Limbo to help the player during the second act. She has been charged with guiding the player in the reforging of the Silver Sword of Gith , and, ultimately, the destruction of the King of Shadows. A powerful blade golem that remains as a remnant of the ancient Illefarn Empire , the Construct is found in a githyanki stronghold when the player sets out to rescue Shandra Jerro.
If the player chooses to take the Construct after they save Shandra, it can eventually be re-activated by Grobnar and serve as a companion. The player can also upgrade the Construct using their skill in armorcrafting , weaponsmithing , and alchemy. Also known as "the Warlock ," Ammon Jerro is the mysterious figure behind the murders of several nobles in Neverwinter.
After visiting Ammon Jerro's haven the player meets him, and, after some explanation, he joins the party to help defeat the King of Shadows. The campaign for the Mask of the Betrayer has 5 companions that may join the player.
A red wizard dedicated to Transmutation , Safiya is an instructor at the Academy of Shapers and Binders. A hagspawn spirit shaman , Gannayev-of-Dreams is a charming dreamwalker. The player can recruit him from the Mulsantir prison to help quell the spirit army of Okku. His insight into dreams and spirits helps the player learn more about the mysterious curse. A half-celestial cleric of Ilmater , Kaelyn is a troubled angel who has fallen out of favor with her previous patron, Kelemvor.
The player meets her in the Death God's Vault , where she is trying to solve the lock of the door to the lower vaults.
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